﻿#region Using

using GameLogic.External;

#endregion

namespace GameLogic.Internal
{

    #region Using

    #endregion

    internal class FreeSpace : Building
    {
        public FreeSpace(Tile tile)
            : base(tile, BuildingType.None)
        {
        }

        internal override void Update(GameTime gameTime)
        {
        }

        internal override void Reset()
        {
        }
    }
}